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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000601
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Text File
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1998-04-08
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745b
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29 lines
FITini
// This is the Blast Deflector data file
[ObjectClass]
l ObjectTypeNum = 18
[ObjectType]
st Name = "blastdef" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 0x7
l Appearance = 0x0200022c
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 45 // Extent Radius in Meters
[TreeData]
l BuildingName = 480
b BlocksLineOfFire = t
ul DmgLevel = 150
l SetImpassable = 1
l XImpasse = 3
l YImpasse = 3
//l LowTemplate = 0x38000000
//l HighTemplate = 0x00003838
FITend